(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -1776,7 +1776,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
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}
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}
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/** Do a save when exiting the game (patch option) _settings.gui.autosave_on_exit */
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/** Do a save when exiting the game (patch option) _settings_client.gui.autosave_on_exit */
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void DoExitSave()
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{
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SaveOrLoad("exit.sav", SL_SAVE, AUTOSAVE_DIR);
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