(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -304,7 +304,7 @@ static inline VarType GetVarFileType(VarType type)
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* to add this to the address of the object */
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static inline void *GetVariableAddress(const void *object, const SaveLoad *sld)
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{
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return (byte*)object + (ptrdiff_t)sld->address;
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return (byte*)(sld->global ? NULL : object) + (ptrdiff_t)sld->address;
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}
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int64 ReadValue(const void *ptr, VarType conv);
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