(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -265,10 +265,9 @@ struct StationSettings {
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byte station_spread; ///< amount a station may spread
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};
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/** All settings together. */
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struct Settings {
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/** All settings together for the game. */
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struct GameSettings {
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DifficultySettings difficulty; ///< settings related to the difficulty
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GUISettings gui; ///< settings related to the GUI
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GameCreationSettings game_creation; ///< settings used during the creation of a game (map)
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ConstructionSettings construction; ///< construction of things in-game
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AISettings ai; ///< what may the AI do?
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@@ -279,10 +278,18 @@ struct Settings {
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StationSettings station; ///< settings related to station management
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};
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/** The current settings. */
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extern Settings _settings;
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/** All settings that are only important for the local client. */
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struct ClientSettings {
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GUISettings gui; ///< settings related to the GUI
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};
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/** The settings values that are used for new games and/or modified in config file */
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extern Settings _settings_newgame;
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/** The current settings for this game. */
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extern ClientSettings _settings_client;
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/** The current settings for this game. */
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extern GameSettings _settings_game;
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/** The settings values that are used for new games and/or modified in config file. */
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extern GameSettings _settings_newgame;
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#endif /* SETTINGS_TYPE_H */
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