(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -459,7 +459,7 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
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case MP_TREES:
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if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) {
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bits = (_settings.game_creation.landscape == LT_ARCTIC) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2);
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bits = (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2);
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} else {
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bits = MKCOLOR(0x54575754);
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}
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