(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.

This commit is contained in:
rubidium
2008-05-29 15:13:28 +00:00
parent 2a816fb685
commit 923e21129c
95 changed files with 915 additions and 880 deletions

View File

@@ -54,7 +54,7 @@ static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16 time
*/
CommandCost CmdChangeTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!_settings.order.timetabling) return CMD_ERROR;
if (!_settings_game.order.timetabling) return CMD_ERROR;
VehicleID veh = GB(p1, 0, 16);
if (!IsValidVehicleID(veh)) return CMD_ERROR;
@@ -90,7 +90,7 @@ CommandCost CmdChangeTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32 p
*/
CommandCost CmdSetVehicleOnTime(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!_settings.order.timetabling) return CMD_ERROR;
if (!_settings_game.order.timetabling) return CMD_ERROR;
VehicleID veh = GB(p1, 0, 16);
if (!IsValidVehicleID(veh)) return CMD_ERROR;
@@ -116,7 +116,7 @@ CommandCost CmdSetVehicleOnTime(TileIndex tile, uint32 flags, uint32 p1, uint32
*/
CommandCost CmdAutofillTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!_settings.order.timetabling) return CMD_ERROR;
if (!_settings_game.order.timetabling) return CMD_ERROR;
VehicleID veh = GB(p1, 0, 16);
if (!IsValidVehicleID(veh)) return CMD_ERROR;
@@ -157,7 +157,7 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
v->current_order_time = 0;
if (!_settings.order.timetabling) return;
if (!_settings_game.order.timetabling) return;
/* Make sure the timetable only starts when the vehicle reaches the first
* order, not when travelling from the depot to the first station. */