(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -771,7 +771,7 @@ static Vehicle *FindFloodableVehicleOnTile(TileIndex tile)
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}
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/* if non-uniform stations are disabled, flood some train in this train station (if there is any) */
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if (!_settings.station.nonuniform_stations && IsTileType(tile, MP_STATION) && GetStationType(tile) == STATION_RAIL) {
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if (!_settings_game.station.nonuniform_stations && IsTileType(tile, MP_STATION) && GetStationType(tile) == STATION_RAIL) {
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const Station *st = GetStationByTile(tile);
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BEGIN_TILE_LOOP(t, st->trainst_w, st->trainst_h, st->train_tile)
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