(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.

This commit is contained in:
rubidium
2008-05-29 15:13:28 +00:00
parent 2a816fb685
commit 923e21129c
95 changed files with 915 additions and 880 deletions

View File

@@ -771,7 +771,7 @@ static Vehicle *FindFloodableVehicleOnTile(TileIndex tile)
}
/* if non-uniform stations are disabled, flood some train in this train station (if there is any) */
if (!_settings.station.nonuniform_stations && IsTileType(tile, MP_STATION) && GetStationType(tile) == STATION_RAIL) {
if (!_settings_game.station.nonuniform_stations && IsTileType(tile, MP_STATION) && GetStationType(tile) == STATION_RAIL) {
const Station *st = GetStationByTile(tile);
BEGIN_TILE_LOOP(t, st->trainst_w, st->trainst_h, st->train_tile)