(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -53,7 +53,7 @@ public:
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protected:
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Node* m_pBestDestNode; ///< pointer to the destination node found at last round
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Node* m_pBestIntermediateNode; ///< here should be node closest to the destination if path not found
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const YAPFSettings *m_settings; ///< current settings (_settings.yapf)
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const YAPFSettings *m_settings; ///< current settings (_settings_game.yapf)
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int m_max_search_nodes; ///< maximum number of nodes we are allowed to visit before we give up
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const Vehicle* m_veh; ///< vehicle that we are trying to drive
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@@ -74,7 +74,7 @@ public:
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FORCEINLINE CYapfBaseT()
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: m_pBestDestNode(NULL)
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, m_pBestIntermediateNode(NULL)
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, m_settings(&_settings.pf.yapf)
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, m_settings(&_settings_game.pf.yapf)
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, m_max_search_nodes(PfGetSettings().max_search_nodes)
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, m_veh(NULL)
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, m_stats_cost_calcs(0)
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