Add NewGRF object property/flag to use land as object ground sprite
This handles variable ground densities, snow/desert, etc.
This commit is contained in:
@@ -42,6 +42,7 @@ extern const GRFFeatureInfo _grf_feature_list[] = {
|
||||
GRFFeatureInfo("action0_signals_recolour", 1),
|
||||
GRFFeatureInfo("action0_signals_extra_aspects", 1),
|
||||
GRFFeatureInfo("action3_signals_custom_signal_sprites", 1),
|
||||
GRFFeatureInfo("action0_object_use_land_ground", 1),
|
||||
GRFFeatureInfo(),
|
||||
};
|
||||
|
||||
@@ -66,6 +67,7 @@ extern const GRFPropertyMapDefinition _grf_action0_remappable_properties[] = {
|
||||
GRFPropertyMapDefinition(GSF_SIGNALS, A0RPI_SIGNALS_ENABLE_RESTRICTED_SIGNALS, "signals_enable_restricted_signals"),
|
||||
GRFPropertyMapDefinition(GSF_SIGNALS, A0RPI_SIGNALS_ENABLE_SIGNAL_RECOLOUR, "signals_enable_signal_recolour"),
|
||||
GRFPropertyMapDefinition(GSF_SIGNALS, A0RPI_SIGNALS_EXTRA_ASPECTS, "signals_extra_aspects"),
|
||||
GRFPropertyMapDefinition(GSF_OBJECTS, A0RPI_OBJECT_USE_LAND_GROUND, "object_use_land_ground"),
|
||||
GRFPropertyMapDefinition(),
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user