Add NewGRF object property/flag to use land as object ground sprite
This handles variable ground densities, snow/desert, etc.
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@@ -32,6 +32,7 @@ enum Action0RemapPropertyIds {
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A0RPI_SIGNALS_ENABLE_RESTRICTED_SIGNALS,
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A0RPI_SIGNALS_ENABLE_SIGNAL_RECOLOUR,
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A0RPI_SIGNALS_EXTRA_ASPECTS,
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A0RPI_OBJECT_USE_LAND_GROUND,
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};
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