Fix #9388: thread unsafe use of NetworkAdminConsole/IConsolePrint
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@@ -1453,6 +1453,8 @@ void GameLoop()
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/* Check for UDP stuff */
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if (_network_available) NetworkBackgroundLoop();
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DebugSendRemoteMessages();
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if (_networking && !HasModalProgress()) {
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/* Multiplayer */
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NetworkGameLoop();
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