(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
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68
src/tunnelbridge_map.h
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68
src/tunnelbridge_map.h
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/* $Id$ */
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/** @file tunnelbridge_map.h Functions that have tunnels and bridges in common */
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#ifndef TUNNELBRIDGE_MAP_H
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#define TUNNELBRIDGE_MAP_H
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#include "direction.h" /* DiagDirection */
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#include "core/bitmath_func.hpp" /* GB, HasBit, SB */
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#include "map.h" /* Tile, TileIndex */
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#include "tile.h" /* TileType, IsTileType */
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#include "openttd.h" /* TransportType */
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/**
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* Tunnel: Get the direction facing out of the tunnel
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* Bridge: Get the direction pointing onto the bridge
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* @param t The tile to analyze
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* @pre IsTileType(t, MP_TUNNELBRIDGE)
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* @return the above mentionned direction
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*/
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static inline DiagDirection GetTunnelBridgeDirection(TileIndex t)
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{
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assert(IsTileType(t, MP_TUNNELBRIDGE));
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return (DiagDirection)GB(_m[t].m5, 0, 2);
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}
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/**
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* Tunnel: Get the transport type of the tunnel (road or rail)
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* Bridge: Get the transport type of the bridge's ramp
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* @param t The tile to analyze
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* @pre IsTileType(t, MP_TUNNELBRIDGE)
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* @return the transport type in the tunnel/bridge
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*/
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static inline TransportType GetTunnelBridgeTransportType(TileIndex t)
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{
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assert(IsTileType(t, MP_TUNNELBRIDGE));
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return (TransportType)GB(_m[t].m5, 2, 2);
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}
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/**
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* Tunnel: Is this tunnel entrance in a snowy or desert area?
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* Bridge: Does the bridge ramp lie in a snow or desert area?
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* @param t The tile to analyze
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* @pre IsTileType(t, MP_TUNNELBRIDGE)
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* @return true if and only if the tile is in a snowy/desert area
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*/
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static inline bool HasTunnelBridgeSnowOrDesert(TileIndex t)
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{
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assert(IsTileType(t, MP_TUNNELBRIDGE));
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return HasBit(_m[t].m4, 7);
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}
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/**
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* Tunnel: Places this tunnel entrance in a snowy or desert area, or takes it out of there.
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* Bridge: Sets whether the bridge ramp lies in a snow or desert area.
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* @param t the tunnel entrance / bridge ramp tile
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* @param snow_or_desert is the entrance/ramp in snow or desert (true), when
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* not in snow and not in desert false
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* @pre IsTileType(t, MP_TUNNELBRIDGE)
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*/
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static inline void SetTunnelBridgeSnowOrDesert(TileIndex t, bool snow_or_desert)
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{
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assert(IsTileType(t, MP_TUNNELBRIDGE));
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SB(_m[t].m4, 7, 1, snow_or_desert);
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}
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#endif /* TUNNELBRIDGE_MAP_H */
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