Remove tunnel/bridge spacing setting, use usual signal drag spacing
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@@ -13,8 +13,7 @@
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#include "map_func.h"
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#include "tile_map.h"
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uint GetTunnelBridgeSignalSimulationSpacingTarget(Owner owner);
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uint GetBestTunnelBridgeSignalSimulationSpacing(Owner owner, TileIndex begin, TileIndex end);
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uint GetBestTunnelBridgeSignalSimulationSpacing(TileIndex begin, TileIndex end, int target);
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uint GetTunnelBridgeSignalSimulationSignalCount(TileIndex begin, TileIndex end);
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void MarkTunnelBridgeSignalDirty(TileIndex tile, bool exit);
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