Remove tunnel/bridge spacing setting, use usual signal drag spacing

This commit is contained in:
Jonathan G Rennison
2022-06-19 18:32:47 +01:00
parent 191f710c40
commit 92723d4f5c
9 changed files with 24 additions and 20 deletions

View File

@@ -13,8 +13,7 @@
#include "map_func.h"
#include "tile_map.h"
uint GetTunnelBridgeSignalSimulationSpacingTarget(Owner owner);
uint GetBestTunnelBridgeSignalSimulationSpacing(Owner owner, TileIndex begin, TileIndex end);
uint GetBestTunnelBridgeSignalSimulationSpacing(TileIndex begin, TileIndex end, int target);
uint GetTunnelBridgeSignalSimulationSignalCount(TileIndex begin, TileIndex end);
void MarkTunnelBridgeSignalDirty(TileIndex tile, bool exit);