(svn r1312) -Add: Patch which is on by default: population in label of the town
-Fix: Expand town is a bit more agressive -Fix: Fixed a bug in growing algorithm
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@@ -27,7 +27,7 @@ void OffsetGroundSprite(int x, int y);
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void DrawGroundSprite(uint32 image);
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void DrawGroundSpriteAt(uint32 image, int16 x, int16 y, byte z);
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void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z);
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void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2);
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void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2, uint32 params_3);
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void AddChildSpriteScreen(uint32 image, int x, int y);
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