(svn r11555) -Codechange: use the new members introduced in r11551.

This commit is contained in:
rubidium
2007-12-02 14:29:48 +00:00
parent c0790fff86
commit 92cb0e45ca
31 changed files with 432 additions and 432 deletions

View File

@@ -121,18 +121,18 @@ void HandleOnEditText(const char *str)
*/
bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, ViewportHighlightMode mode, PlaceProc *placeproc)
{
if (IsWindowWidgetDisabled(w, widget)) return false;
if (w->IsWidgetDisabled(widget)) return false;
SndPlayFx(SND_15_BEEP);
SetWindowDirty(w);
if (IsWindowWidgetLowered(w, widget)) {
if (w->IsWidgetLowered(widget)) {
ResetObjectToPlace();
return false;
}
SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
LowerWindowWidget(w, widget);
w->LowerWidget(widget);
_place_proc = placeproc;
return true;
}
@@ -468,7 +468,7 @@ static void MenuWndProc(Window *w, WindowEvent *e)
case WE_DESTROY: {
Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
RaiseWindowWidget(v, WP(w,menu_d).main_button);
v->RaiseWidget(WP(w,menu_d).main_button);
SetWindowDirty(v);
return;
}
@@ -603,7 +603,7 @@ static void PlayerMenuWndProc(Window *w, WindowEvent *e)
case WE_DESTROY: {
Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
RaiseWindowWidget(v, WP(w,menu_d).main_button);
v->RaiseWidget(WP(w,menu_d).main_button);
SetWindowDirty(v);
return;
}
@@ -705,7 +705,7 @@ static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base
int x = w->widget[GB(parent_button, 0, 8)].left;
assert(disabled_mask == 0 || item_count <= 8);
LowerWindowWidget(w, parent_button);
w->LowerWidget(parent_button);
InvalidateWidget(w, parent_button);
DeleteWindowById(WC_TOOLBAR_MENU, 0);
@@ -740,7 +740,7 @@ static Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray)
{
int x = w->widget[main_button].left + w->left;
LowerWindowWidget(w, main_button);
w->LowerWidget(main_button);
InvalidateWidget(w, main_button);
DeleteWindowById(WC_TOOLBAR_MENU, 0);
@@ -1309,7 +1309,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
} while (--n);
}
if (IsWindowWidgetLowered(w, 5) || IsWindowWidgetLowered(w, 6)) // change area-size if raise/lower corner is selected
if (w->IsWidgetLowered(5) || w->IsWidgetLowered(6)) // change area-size if raise/lower corner is selected
SetTileSelectSize(_terraform_size, _terraform_size);
break;
@@ -1359,8 +1359,8 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
case WE_TIMEOUT: {
uint i;
for (i = 0; i < w->widget_count; i++) {
if (IsWindowWidgetLowered(w, i)) {
RaiseWindowWidget(w, i);
if (w->IsWidgetLowered(i)) {
w->RaiseWidget(i);
InvalidateWidget(w, i);
}
if (i == 3) i = 11;
@@ -1456,7 +1456,7 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
break;
case WE_CREATE:
LowerWindowWidget(w, _scengen_town_size + 7);
w->LowerWidget(_scengen_town_size + 7);
break;
case WE_CLICK:
@@ -1492,17 +1492,17 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
}
case 7: case 8: case 9: case 10:
RaiseWindowWidget(w, _scengen_town_size + 7);
w->RaiseWidget(_scengen_town_size + 7);
_scengen_town_size = e->we.click.widget - 7;
LowerWindowWidget(w, _scengen_town_size + 7);
w->LowerWidget(_scengen_town_size + 7);
SetWindowDirty(w);
break;
}
break;
case WE_TIMEOUT:
RaiseWindowWidget(w, 5);
RaiseWindowWidget(w, 6);
w->RaiseWidget(5);
w->RaiseWidget(6);
SetWindowDirty(w);
break;
case WE_PLACE_OBJ:
@@ -1510,7 +1510,7 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
break;
case WE_ABORT_PLACE_OBJ:
RaiseWindowButtons(w);
LowerWindowWidget(w, _scengen_town_size + 7);
w->LowerWidget(_scengen_town_size + 7);
SetWindowDirty(w);
break;
}
@@ -1608,18 +1608,18 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
/* If spectator, disable all construction buttons
* ie : Build road, rail, ships, airports and landscaping
* Since enabled state is the default, just disable when needed */
SetWindowWidgetsDisabledState(w, _current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END);
w->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END);
/* disable company list drop downs, if there are no companies */
SetWindowWidgetsDisabledState(w, ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);
w->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);
SetWindowWidgetDisabledState(w, 19, !CanBuildVehicleInfrastructure(VEH_TRAIN));
SetWindowWidgetDisabledState(w, 22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
w->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN));
w->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
DrawWindowWidgets(w);
break;
case WE_CLICK: {
if (_game_mode != GM_MENU && !IsWindowWidgetDisabled(w, e->we.click.widget))
if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget))
_toolbar_button_procs[e->we.click.widget](w);
} break;
@@ -1672,18 +1672,18 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
} break;
case WE_ABORT_PLACE_OBJ: {
RaiseWindowWidget(w, 25);
w->RaiseWidget(25);
SetWindowDirty(w);
} break;
case WE_MOUSELOOP:
if (IsWindowWidgetLowered(w, 0) != !!_pause_game) {
ToggleWidgetLoweredState(w, 0);
if (w->IsWidgetLowered(0) != !!_pause_game) {
w->ToggleWidgetLoweredState(0);
InvalidateWidget(w, 0);
}
if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) {
ToggleWidgetLoweredState(w, 1);
if (w->IsWidgetLowered(1) != !!_fast_forward) {
w->ToggleWidgetLoweredState(1);
InvalidateWidget(w, 1);
}
break;
@@ -1718,8 +1718,8 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
case WE_TIMEOUT: {
uint i;
for (i = 2; i < w->widget_count; i++) {
if (IsWindowWidgetLowered(w, i)) {
RaiseWindowWidget(w, i);
if (w->IsWidgetLowered(i)) {
w->RaiseWidget(i);
InvalidateWidget(w, i);
}
}
@@ -1849,8 +1849,8 @@ static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
SetWindowWidgetDisabledState(w, 6, _patches_newgame.starting_year <= MIN_YEAR);
SetWindowWidgetDisabledState(w, 7, _patches_newgame.starting_year >= MAX_YEAR);
w->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR);
w->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR);
/* Draw brown-red toolbar bg. */
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
@@ -1900,7 +1900,7 @@ static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
} break;
case WE_ABORT_PLACE_OBJ: {
RaiseWindowWidget(w, 25);
w->RaiseWidget(25);
SetWindowDirty(w);
} break;
@@ -1971,13 +1971,13 @@ static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
} break;
case WE_MOUSELOOP:
if (IsWindowWidgetLowered(w, 0) != !!_pause_game) {
ToggleWidgetLoweredState(w, 0);
if (w->IsWidgetLowered(0) != !!_pause_game) {
w->ToggleWidgetLoweredState(0);
SetWindowDirty(w);
}
if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) {
ToggleWidgetLoweredState(w, 1);
if (w->IsWidgetLowered(1) != !!_fast_forward) {
w->ToggleWidgetLoweredState(1);
SetWindowDirty(w);
}
break;
@@ -2374,8 +2374,8 @@ void ShowVitalWindows()
CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
SetWindowWidgetDisabledState(w, 0, _networking && !_network_server); // if not server, disable pause button
SetWindowWidgetDisabledState(w, 1, _networking); // if networking, disable fast-forward button
w->SetWidgetDisabledState(0, _networking && !_network_server); // if not server, disable pause button
w->SetWidgetDisabledState(1, _networking); // if networking, disable fast-forward button
/* 'w' is for sure a WC_MAIN_TOOLBAR */
PositionMainToolbar(w);