(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
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@@ -193,7 +193,7 @@ void PlaceLandBlockInfo(void)
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ResetObjectToPlace();
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} else {
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_place_proc = Place_LandInfo;
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SetObjectToPlace(SPR_CURSOR_QUERY, 1, 1, 0);
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SetObjectToPlace(SPR_CURSOR_QUERY, PAL_NONE, 1, 1, 0);
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}
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}
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@@ -308,11 +308,17 @@ void ShowAboutWindow(void)
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static int _tree_to_plant;
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static const uint32 _tree_sprites[] = {
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0x655, 0x663, 0x678, 0x62B, 0x647, 0x639, 0x64E, 0x632, 0x67F, 0x68D, 0x69B, 0x6A9,
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0x6AF, 0x6D2, 0x6D9, 0x6C4, 0x6CB, 0x6B6, 0x6BD, 0x6E0,
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0x72E, 0x734, 0x74A, 0x74F, 0x76B, 0x78F, 0x788, 0x77B, 0x75F, 0x774, 0x720, 0x797,
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0x79E, 0x7A5 | PALETTE_TO_GREEN, 0x7AC | PALETTE_TO_RED, 0x7B3, 0x7BA, 0x7C1 | PALETTE_TO_RED, 0x7C8 | PALETTE_TO_PALE_GREEN, 0x7CF | PALETTE_TO_YELLOW, 0x7D6 | PALETTE_TO_RED
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static const PalSpriteID _tree_sprites[] = {
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{ 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE },
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{ 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE },
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{ 0x67F, PAL_NONE }, { 0x68D, PAL_NONE }, { 0x69B, PAL_NONE }, { 0x6A9, PAL_NONE },
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{ 0x6AF, PAL_NONE }, { 0x6D2, PAL_NONE }, { 0x6D9, PAL_NONE }, { 0x6C4, PAL_NONE },
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{ 0x6CB, PAL_NONE }, { 0x6B6, PAL_NONE }, { 0x6BD, PAL_NONE }, { 0x6E0, PAL_NONE },
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{ 0x72E, PAL_NONE }, { 0x734, PAL_NONE }, { 0x74A, PAL_NONE }, { 0x74F, PAL_NONE },
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{ 0x76B, PAL_NONE }, { 0x78F, PAL_NONE }, { 0x788, PAL_NONE }, { 0x77B, PAL_NONE },
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{ 0x75F, PAL_NONE }, { 0x774, PAL_NONE }, { 0x720, PAL_NONE }, { 0x797, PAL_NONE },
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{ 0x79E, PAL_NONE }, { 0x7A5, PALETTE_TO_GREEN }, { 0x7AC, PALETTE_TO_RED }, { 0x7B3, PAL_NONE },
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{ 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED }
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};
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static void BuildTreesWndProc(Window *w, WindowEvent *e)
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@@ -330,7 +336,7 @@ static void BuildTreesWndProc(Window *w, WindowEvent *e)
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x = 18;
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y = 54;
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do {
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DrawSprite(_tree_sprites[i], x, y);
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DrawSprite(_tree_sprites[i].sprite, _tree_sprites[i].pal, x, y);
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x += 35;
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if (!(++i & 3)) {
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x -= 35 * 4;
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@@ -1619,7 +1625,7 @@ void ShowSaveLoadDialog(int mode)
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const WindowDesc *sld = &_save_dialog_desc;
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SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0);
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, 0, 0, 0);
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DeleteWindowById(WC_QUERY_STRING, 0);
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DeleteWindowById(WC_SAVELOAD, 0);
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@@ -1802,7 +1808,7 @@ static void CheatsWndProc(Window *w, WindowEvent *e)
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for (i = 0; i != lengthof(_cheats_ui); i++) {
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const CheatEntry *ce = &_cheats_ui[i];
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DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, x + 5, y + 2);
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DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, x + 5, y + 2);
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switch (ce->type) {
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case SLE_BOOL: {
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