Change ship path cache to be optional and use a ring buffer

This commit is contained in:
Jonathan G Rennison
2023-08-16 15:20:24 +01:00
parent 2ae4e5bdc1
commit 92e632454e
7 changed files with 92 additions and 20 deletions

View File

@@ -293,7 +293,7 @@ public:
inline static const SaveLoad description[] = {
SLEG_STRUCT("common", SlVehicleCommon),
SLE_VAR(Ship, state, SLE_UINT8),
SLE_CONDDEQUE(Ship, path, SLE_UINT8, SLV_SHIP_PATH_CACHE, SL_MAX_VERSION),
SLEG_CONDVECTOR("path", _path_td, SLE_UINT8, SLV_SHIP_PATH_CACHE, SL_MAX_VERSION),
SLE_CONDVAR(Ship, rotation, SLE_UINT8, SLV_SHIP_ROTATION, SL_MAX_VERSION),
};
inline const static SaveLoadCompatTable compat_description = _vehicle_ship_sl_compat;
@@ -308,6 +308,16 @@ public:
{
if (v->type != VEH_SHIP) return;
SlObject(v, this->GetLoadDescription());
if (!_path_td.empty() && _path_td.size() <= SHIP_PATH_CACHE_LENGTH) {
Ship *s = Ship::From(v);
s->cached_path.reset(new ShipPathCache());
s->cached_path->count = _path_td.size();
for (size_t i = 0; i < _path_td.size(); i++) {
s->cached_path->td[i] = _path_td[i];
}
}
_path_td.clear();
}
void FixPointers(Vehicle *v) const override