Codechange: Define Date/Year/Month/Day within TimerGameCalendar class

This commit is contained in:
Tyler Trahan
2023-04-24 14:33:18 -04:00
parent 20d2558f1b
commit 930f0a16d8
68 changed files with 216 additions and 182 deletions

View File

@@ -47,7 +47,7 @@ EngineOverrideManager _engine_mngr;
* Year that engine aging stops. Engines will not reduce in reliability
* and no more engines will be introduced
*/
static Year _year_engine_aging_stops;
static TimerGameCalendar::Year _year_engine_aging_stops;
/** Number of engines of each vehicle type in original engine data */
const uint8 _engine_counts[4] = {
@@ -436,7 +436,7 @@ uint Engine::GetDisplayMaxTractiveEffort() const
* Returns the vehicle's (not model's!) life length in days.
* @return the life length
*/
Date Engine::GetLifeLengthInDays() const
TimerGameCalendar::Date Engine::GetLifeLengthInDays() const
{
/* Assume leap years; this gives the player a bit more than the given amount of years, but never less. */
return (this->info.lifelength + _settings_game.vehicle.extend_vehicle_life) * DAYS_IN_LEAP_YEAR;
@@ -676,7 +676,7 @@ void SetYearEngineAgingStops()
* @param aging_date The date used for age calculations.
* @param seed Random seed.
*/
void StartupOneEngine(Engine *e, Date aging_date, uint32 seed)
void StartupOneEngine(Engine *e, TimerGameCalendar::Date aging_date, uint32 seed)
{
const EngineInfo *ei = &e->info;
@@ -698,7 +698,7 @@ void StartupOneEngine(Engine *e, Date aging_date, uint32 seed)
/* Don't randomise the start-date in the first two years after gamestart to ensure availability
* of engines in early starting games.
* Note: TTDP uses fixed 1922 */
e->intro_date = ei->base_intro <= ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro;
e->intro_date = ei->base_intro <= ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (TimerGameCalendar::Date)GB(r, 0, 9) + ei->base_intro;
if (e->intro_date <= TimerGameCalendar::date) {
e->age = (aging_date - e->intro_date) >> 5;
e->company_avail = MAX_UVALUE(CompanyMask);
@@ -745,7 +745,7 @@ void StartupOneEngine(Engine *e, Date aging_date, uint32 seed)
void StartupEngines()
{
/* Aging of vehicles stops, so account for that when starting late */
const Date aging_date = std::min(TimerGameCalendar::date, ConvertYMDToDate(_year_engine_aging_stops, 0, 1));
const TimerGameCalendar::Date aging_date = std::min(TimerGameCalendar::date, ConvertYMDToDate(_year_engine_aging_stops, 0, 1));
uint32 seed = Random();
for (Engine *e : Engine::Iterate()) {
@@ -1265,7 +1265,7 @@ bool IsEngineRefittable(EngineID engine)
*/
void CheckEngines()
{
Date min_date = INT32_MAX;
TimerGameCalendar::Date min_date = INT32_MAX;
for (const Engine *e : Engine::Iterate()) {
if (!e->IsEnabled()) continue;