Codechange: Define Date/Year/Month/Day within TimerGameCalendar class
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@@ -39,6 +39,7 @@
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#include "strings_func.h"
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#include "date_func.h"
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#include "timer/timer_game_tick.h"
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#include "timer/timer_game_calendar.h"
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#include "string_func.h"
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#include "network/core/config.h"
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#include <map>
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@@ -2760,7 +2761,7 @@ static ChangeInfoResult GlobalVarChangeInfo(uint gvid, int numinfo, int prop, By
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case 0x0F: { // Euro introduction dates
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uint curidx = GetNewgrfCurrencyIdConverted(gvid + i);
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Year year_euro = buf->ReadWord();
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TimerGameCalendar::Year year_euro = buf->ReadWord();
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if (curidx < CURRENCY_END) {
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_currency_specs[curidx].to_euro = year_euro;
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@@ -6514,7 +6515,7 @@ bool GetGlobalVariable(byte param, uint32 *value, const GRFFile *grffile)
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case 0x02: { // detailed date information: month of year (bit 0-7), day of month (bit 8-12), leap year (bit 15), day of year (bit 16-24)
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YearMonthDay ymd;
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ConvertDateToYMD(TimerGameCalendar::date, &ymd);
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Date start_of_year = ConvertYMDToDate(ymd.year, 0, 1);
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TimerGameCalendar::Date start_of_year = ConvertYMDToDate(ymd.year, 0, 1);
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*value = ymd.month | (ymd.day - 1) << 8 | (IsLeapYear(ymd.year) ? 1 << 15 : 0) | (TimerGameCalendar::date - start_of_year) << 16;
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return true;
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}
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@@ -9240,7 +9241,7 @@ static bool IsHouseSpecValid(HouseSpec *hs, const HouseSpec *next1, const HouseS
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*/
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static void EnsureEarlyHouse(HouseZones bitmask)
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{
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Year min_year = MAX_YEAR;
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TimerGameCalendar::Year min_year = MAX_YEAR;
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for (int i = 0; i < NUM_HOUSES; i++) {
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HouseSpec *hs = HouseSpec::Get(i);
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@@ -9938,9 +9939,9 @@ void LoadNewGRF(uint load_index, uint num_baseset)
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* so all NewGRFs are loaded equally. For this we use the
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* start date of the game and we set the counters, etc. to
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* 0 so they're the same too. */
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Date date = TimerGameCalendar::date;
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Year year = TimerGameCalendar::year;
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DateFract date_fract = TimerGameCalendar::date_fract;
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TimerGameCalendar::Date date = TimerGameCalendar::date;
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TimerGameCalendar::Year year = TimerGameCalendar::year;
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TimerGameCalendar::DateFract date_fract = TimerGameCalendar::date_fract;
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uint64 tick_counter = TimerGameTick::counter;
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byte display_opt = _display_opt;
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