(svn r22363) -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID
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@@ -164,7 +164,6 @@ void NetworkSyncCommandQueue(NetworkClientSocket *cs);
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void NetworkError(StringID error_string);
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void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send, const char *name, const char *str = "", int64 data = 0);
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uint NetworkCalculateLag(const NetworkClientSocket *cs);
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NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id);
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StringID GetNetworkErrorMsg(NetworkErrorCode err);
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bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
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const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed);
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