No longer save/load water region invalidation states
Move InitializeWaterRegions to AllocateMap No longer ForceUpdate in InitializeWaterRegions
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@@ -34,7 +34,6 @@
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#include "string_func.h"
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#include "thread.h"
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#include "tgp.h"
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#include "pathfinder/water_regions.h"
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#include "signal_func.h"
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#include "newgrf_industrytiles.h"
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#include "station_func.h"
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@@ -192,8 +191,6 @@ static void _GenerateWorld()
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}
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}
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InitializeWaterRegions();
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BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
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ResetObjectToPlace();
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