No longer save/load water region invalidation states
Move InitializeWaterRegions to AllocateMap No longer ForceUpdate in InitializeWaterRegions
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@@ -14,6 +14,7 @@
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#include "string_func.h"
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#include "rail_map.h"
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#include "tunnelbridge_map.h"
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#include "pathfinder/water_regions.h"
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#include "3rdparty/cpp-btree/btree_map.h"
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#include "core/ring_buffer.hpp"
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#include <array>
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@@ -133,6 +134,8 @@ void AllocateMap(uint size_x, uint size_y)
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_m = reinterpret_cast<Tile *>(buf);
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_me = reinterpret_cast<TileExtended *>(buf + (_map_size * sizeof(Tile)));
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InitializeWaterRegions();
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}
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