No longer save/load water region invalidation states

Move InitializeWaterRegions to AllocateMap
No longer ForceUpdate in InitializeWaterRegions
This commit is contained in:
Jonathan G Rennison
2024-01-10 00:51:44 +00:00
parent 9206fa1fce
commit 936d636cdd
11 changed files with 10 additions and 72 deletions

View File

@@ -14,6 +14,7 @@
#include "string_func.h"
#include "rail_map.h"
#include "tunnelbridge_map.h"
#include "pathfinder/water_regions.h"
#include "3rdparty/cpp-btree/btree_map.h"
#include "core/ring_buffer.hpp"
#include <array>
@@ -133,6 +134,8 @@ void AllocateMap(uint size_x, uint size_y)
_m = reinterpret_cast<Tile *>(buf);
_me = reinterpret_cast<TileExtended *>(buf + (_map_size * sizeof(Tile)));
InitializeWaterRegions();
}