No longer save/load water region invalidation states
Move InitializeWaterRegions to AllocateMap No longer ForceUpdate in InitializeWaterRegions
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@@ -4399,8 +4399,6 @@ bool AfterLoadGame()
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c->settings = _settings_client.company;
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}
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if (IsSavegameVersionBefore(SLV_WATER_REGIONS) && SlXvIsFeatureMissing(XSLFI_WATER_REGIONS)) InitializeWaterRegions();
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return true;
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}
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