No longer save/load water region invalidation states
Move InitializeWaterRegions to AllocateMap No longer ForceUpdate in InitializeWaterRegions
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@@ -302,7 +302,6 @@ static const std::vector<ChunkHandler> &ChunkHandlers()
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extern const ChunkHandlerTable _tunnel_chunk_handlers;
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extern const ChunkHandlerTable _train_speed_adaptation_chunk_handlers;
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extern const ChunkHandlerTable _new_signal_chunk_handlers;
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extern const ChunkHandlerTable _water_region_chunk_handlers;
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extern const ChunkHandlerTable _debug_chunk_handlers;
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/** List of all chunks in a savegame. */
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@@ -351,7 +350,6 @@ static const std::vector<ChunkHandler> &ChunkHandlers()
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_tunnel_chunk_handlers,
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_train_speed_adaptation_chunk_handlers,
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_new_signal_chunk_handlers,
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_water_region_chunk_handlers,
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_debug_chunk_handlers,
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};
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