No longer save/load water region invalidation states

Move InitializeWaterRegions to AllocateMap
No longer ForceUpdate in InitializeWaterRegions
This commit is contained in:
Jonathan G Rennison
2024-01-10 00:51:44 +00:00
parent 9206fa1fce
commit 936d636cdd
11 changed files with 10 additions and 72 deletions

View File

@@ -302,7 +302,6 @@ static const std::vector<ChunkHandler> &ChunkHandlers()
extern const ChunkHandlerTable _tunnel_chunk_handlers;
extern const ChunkHandlerTable _train_speed_adaptation_chunk_handlers;
extern const ChunkHandlerTable _new_signal_chunk_handlers;
extern const ChunkHandlerTable _water_region_chunk_handlers;
extern const ChunkHandlerTable _debug_chunk_handlers;
/** List of all chunks in a savegame. */
@@ -351,7 +350,6 @@ static const std::vector<ChunkHandler> &ChunkHandlers()
_tunnel_chunk_handlers,
_train_speed_adaptation_chunk_handlers,
_new_signal_chunk_handlers,
_water_region_chunk_handlers,
_debug_chunk_handlers,
};