This affected all screenshot types that render to an off-screen buffer and don't copy the actual screen contents.
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@@ -315,7 +315,7 @@ void Blitter_40bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
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if (_screen_disable_anim || VideoDriver::GetInstance()->GetAnimBuffer() == nullptr) {
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/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */
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Blitter_32bppOptimized::Draw(bp, mode, zoom);
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Blitter_32bppOptimized::Draw<true>(bp, mode, zoom);
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return;
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}
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