Chunnel: Prevent chunnels from intersecting with each other.
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@@ -270,7 +270,7 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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}
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}
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/* Check if tunnel would take damage */
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if (direction == -1 && IsTunnelInWay(tile, z_min, true)) {
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if (direction == -1 && IsTunnelInWay(tile, z_min, ITIWF_IGNORE_CHUNNEL)) {
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_terraform_err_tile = tile; // highlight the tile above the tunnel
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return_cmd_error(STR_ERROR_EXCAVATION_WOULD_DAMAGE);
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}
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