Chunnel: Prevent chunnels from intersecting with each other.

This commit is contained in:
Jonathan G Rennison
2017-03-05 19:13:42 +00:00
parent 4c9f7b73b3
commit 93a43da809
4 changed files with 39 additions and 7 deletions

View File

@@ -103,14 +103,17 @@ TileIndex GetOtherTunnelEnd(TileIndex tile)
return t->tile_n == tile ? t->tile_s : t->tile_n;
}
static inline bool IsTunnelInWaySingleAxis(TileIndex tile, int z, bool chunnel_allowed, bool y_axis, TileIndexDiff tile_diff)
static inline bool IsTunnelInWaySingleAxis(TileIndex tile, int z, IsTunnelInWayFlags flags, bool y_axis, TileIndexDiff tile_diff)
{
const auto tunnels = tunnel_axis_height_index.equal_range(GetTunnelAxisHeightCacheKey(tile, z, y_axis));
for (auto it = tunnels.first; it != tunnels.second; ++it) {
const Tunnel *t = it->second;
if (t->tile_n > tile || tile > t->tile_s) continue;
if (t->is_chunnel && chunnel_allowed) {
if (!t->is_chunnel && (flags & ITIWF_CHUNNEL_ONLY)) {
continue;
}
if (t->is_chunnel && (flags & ITIWF_IGNORE_CHUNNEL)) {
/* Only if tunnel was built over water is terraforming is allowed between portals. */
const TileIndexDiff delta = tile_diff * 4; // 4 tiles ramp.
if (tile < t->tile_n + delta || t->tile_s - delta < tile) return true;
@@ -128,7 +131,7 @@ static inline bool IsTunnelInWaySingleAxis(TileIndex tile, int z, bool chunnel_a
* @param chunnel_allowed True if chunnel mid-parts are allowed, used when terraforming.
* @return true if and only if there is a tunnel.
*/
bool IsTunnelInWay(TileIndex tile, int z, bool chunnel_allowed)
bool IsTunnelInWay(TileIndex tile, int z, IsTunnelInWayFlags flags)
{
return IsTunnelInWaySingleAxis(tile, z, chunnel_allowed, false, 1) || IsTunnelInWaySingleAxis(tile, z, chunnel_allowed, true, TileOffsByDiagDir(DIAGDIR_SE));
return IsTunnelInWaySingleAxis(tile, z, flags, false, 1) || IsTunnelInWaySingleAxis(tile, z, flags, true, TileOffsByDiagDir(DIAGDIR_SE));
}