Fix #9995: Adjust viewport zoom level for HiDPI displays

On HiDPI screens the zoom level is increased for detailed rendering. This causes hard-coded zoom levels to be off by this adjustment. To fix these default zoom levels, we scale the zoom level based on `_gui_zoom` to get the scaled zoom level.
This commit is contained in:
Bouke Haarsma
2022-09-04 08:55:03 +02:00
committed by Michael Lutz
parent 47a998fb0c
commit 93d2d4590f
9 changed files with 31 additions and 9 deletions

View File

@@ -2736,7 +2736,7 @@ public:
}
this->FinishInitNested(window_number);
this->owner = v->owner;
this->GetWidget<NWidgetViewport>(WID_VV_VIEWPORT)->InitializeViewport(this, this->window_number | (1 << 31), _vehicle_view_zoom_levels[v->type]);
this->GetWidget<NWidgetViewport>(WID_VV_VIEWPORT)->InitializeViewport(this, this->window_number | (1 << 31), ScaleZoomGUI(_vehicle_view_zoom_levels[v->type]));
this->GetWidget<NWidgetCore>(WID_VV_START_STOP)->tool_tip = STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP + v->type;
this->GetWidget<NWidgetCore>(WID_VV_RENAME)->tool_tip = STR_VEHICLE_DETAILS_TRAIN_RENAME + v->type;