Fix #9995: Adjust viewport zoom level for HiDPI displays

On HiDPI screens the zoom level is increased for detailed rendering. This causes hard-coded zoom levels to be off by this adjustment. To fix these default zoom levels, we scale the zoom level based on `_gui_zoom` to get the scaled zoom level.
This commit is contained in:
Bouke Haarsma
2022-09-04 08:55:03 +02:00
committed by Michael Lutz
parent 47a998fb0c
commit 93d2d4590f
9 changed files with 31 additions and 9 deletions

View File

@@ -57,8 +57,8 @@ public:
this->InitNested(window_number);
NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_EV_VIEWPORT);
nvp->InitializeViewport(this, 0, ZOOM_LVL_VIEWPORT);
if (_settings_client.gui.zoom_min == ZOOM_LVL_VIEWPORT) this->DisableWidget(WID_EV_ZOOM_IN);
nvp->InitializeViewport(this, 0, ScaleZoomGUI(ZOOM_LVL_VIEWPORT));
if (_settings_client.gui.zoom_min == viewport->zoom) this->DisableWidget(WID_EV_ZOOM_IN);
Point pt;
if (tile == INVALID_TILE) {