Add GUI setting for shading trees on slopes in viewports
Deafult on, only for non-map mode (Slope shading is always on in map mode)
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@@ -208,6 +208,7 @@ struct GUISettings : public TimeSettings {
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uint8 linkgraph_colours; ///< linkgraph overlay colours
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bool disable_vehicle_image_update; ///< Disable NewGRFs from continuously updating vehicle images
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uint8 vehicle_names; ///< Vehicle naming scheme
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bool shade_trees_on_slopes; ///< Shade trees on slopes
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uint16 console_backlog_timeout; ///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
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uint16 console_backlog_length; ///< the minimum amount of items in the console backlog before items will be removed.
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