Add game events for industry create/destroy
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@@ -186,6 +186,8 @@ Industry::~Industry()
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for (Station *st : this->stations_near) {
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st->industries_near.erase(this);
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}
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if (_game_mode == GM_NORMAL) RegisterGameEvents(GEF_INDUSTRY_DELETE);
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}
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/**
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@@ -1865,6 +1867,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
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InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
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if (!_generating_world) PopulateStationsNearby(i);
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if (_game_mode == GM_NORMAL) RegisterGameEvents(GEF_INDUSTRY_CREATE);
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}
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/**
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@@ -1837,5 +1837,7 @@ char *DumpGameEventFlags(GameEventFlags events, char *b, const char *last)
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dump('t', GEF_TBTR_REPLACEMENT);
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dump('D', GEF_DISASTER_VEH);
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dump('c', GEF_TRAIN_CRASH);
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dump('i', GEF_INDUSTRY_CREATE);
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dump('j', GEF_INDUSTRY_DELETE);
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return b;
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}
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@@ -93,6 +93,8 @@ enum GameEventFlags : uint32 {
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GEF_TBTR_REPLACEMENT = 1 << 3, ///< (t) CMD_TEMPLATE_REPLACE_VEHICLE has been called
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GEF_DISASTER_VEH = 1 << 4, ///< (D) A disaster vehicle exists or has been created
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GEF_TRAIN_CRASH = 1 << 5, ///< (c) A train crash has occurred
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GEF_INDUSTRY_CREATE = 1 << 6, ///< (i) An industry has been created (in game)
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GEF_INDUSTRY_DELETE = 1 << 7, ///< (j) An industry has been deleted (in game)
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};
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DECLARE_ENUM_AS_BIT_SET(GameEventFlags)
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