(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()

This commit is contained in:
smatz
2008-04-17 00:44:20 +00:00
parent 1367c90161
commit 9488db56d4
20 changed files with 70 additions and 65 deletions

View File

@@ -1254,7 +1254,7 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v)
// We are already sending him back
if (AiNew_GetSpecialVehicleFlag(p, v) & AI_VEHICLEFLAG_SELL) {
if (v->type == VEH_ROAD && IsTileDepotType(v->tile, TRANSPORT_ROAD) &&
if (v->type == VEH_ROAD && IsDepotTypeTile(v->tile, TRANSPORT_ROAD) &&
(v->vehstatus&VS_STOPPED)) {
// We are at the depot, sell the vehicle
AI_DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH);