(svn r18966) -Codechange: Remove Window::OnDoubleClick() in favour of a parameter for OnClick().
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@@ -97,7 +97,7 @@ struct SelectGameWindow : public Window {
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*size = maxdim(*size, textdim);
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}
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virtual void OnClick(Point pt, int widget)
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virtual void OnClick(Point pt, int widget, int click_count)
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{
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#ifdef ENABLE_NETWORK
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/* Do not create a network server when you (just) have closed one of the game
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