Cleanup: [OSX] Move event loop into video driver file.
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@@ -27,16 +27,21 @@
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#include "../../openttd.h"
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#include "../../debug.h"
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#include "../../core/geometry_type.hpp"
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#include "../../core/math_func.hpp"
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#include "cocoa_v.h"
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#include "cocoa_wnd.h"
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#include "../../blitter/factory.hpp"
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#include "../../framerate_type.h"
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#include "../../network/network.h"
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#include "../../gfx_func.h"
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#include "../../thread.h"
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#include "../../core/random_func.hpp"
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#include "../../settings_type.h"
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#include "../../window_func.h"
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#include "../../window_gui.h"
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#include "../../core/math_func.hpp"
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#include "../../framerate_type.h"
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#import <sys/param.h> /* for MAXPATHLEN */
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#import <sys/time.h> /* gettimeofday */
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/**
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* Important notice regarding all modifications!!!!!!!
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@@ -55,6 +60,12 @@
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bool _cocoa_video_started = false;
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extern bool _tab_is_down;
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#ifdef _DEBUG
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static uint32 _tEvent;
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#endif
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/** List of common display/window sizes. */
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static const Dimension _default_resolutions[] = {
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@@ -75,6 +86,15 @@ static const Dimension _default_resolutions[] = {
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static FVideoDriver_Cocoa iFVideoDriver_Cocoa;
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static uint32 GetTick()
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{
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struct timeval tim;
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gettimeofday(&tim, NULL);
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return tim.tv_usec / 1000 + tim.tv_sec * 1000;
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}
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/* Subclass of OTTD_CocoaView to fix Quartz rendering */
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@interface OTTD_QuartzView : NSView {
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VideoDriver_Cocoa *driver;
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@@ -578,6 +598,105 @@ void VideoDriver_Cocoa::CheckPaletteAnim()
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}
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bool VideoDriver_Cocoa::PollEvent()
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{
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#ifdef _DEBUG
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uint32 et0 = GetTick();
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#endif
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NSEvent *event = [ NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[ NSDate distantPast ] inMode:NSDefaultRunLoopMode dequeue:YES ];
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#ifdef _DEBUG
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_tEvent += GetTick() - et0;
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#endif
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if (event == nil) return false;
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[ NSApp sendEvent:event ];
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return true;
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}
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void VideoDriver_Cocoa::GameLoop()
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{
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uint32 cur_ticks = GetTick();
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uint32 last_cur_ticks = cur_ticks;
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uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
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#ifdef _DEBUG
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uint32 et0 = GetTick();
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uint32 st = 0;
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#endif
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for (;;) {
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@autoreleasepool {
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uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
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InteractiveRandom(); // randomness
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while (this->PollEvent()) {}
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if (_exit_game) {
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/* Restore saved resolution if in fullscreen mode. */
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if (this->IsFullscreen()) _cur_resolution = this->orig_res;
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break;
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}
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NSUInteger cur_mods = [ NSEvent modifierFlags ];
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#if defined(_DEBUG)
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if (cur_mods & NSShiftKeyMask) {
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#else
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if (_tab_is_down) {
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#endif
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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}
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cur_ticks = GetTick();
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if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
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_realtime_tick += cur_ticks - last_cur_ticks;
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last_cur_ticks = cur_ticks;
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next_tick = cur_ticks + MILLISECONDS_PER_TICK;
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bool old_ctrl_pressed = _ctrl_pressed;
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_ctrl_pressed = (cur_mods & ( _settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask)) != 0;
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_shift_pressed = (cur_mods & NSShiftKeyMask) != 0;
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if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
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::GameLoop();
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UpdateWindows();
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this->CheckPaletteAnim();
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this->Draw();
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} else {
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#ifdef _DEBUG
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uint32 st0 = GetTick();
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#endif
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CSleep(1);
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#ifdef _DEBUG
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st += GetTick() - st0;
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#endif
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NetworkDrawChatMessage();
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DrawMouseCursor();
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this->Draw();
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}
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}
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}
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#ifdef _DEBUG
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uint32 et = GetTick();
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DEBUG(driver, 1, "cocoa_v: nextEventMatchingMask took %i ms total", _tEvent);
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DEBUG(driver, 1, "cocoa_v: game loop took %i ms total (%i ms without sleep)", et - et0, et - et0 - st);
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DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop total) is %f%%", (double)_tEvent / (double)(et - et0) * 100);
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DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop without sleep total) is %f%%", (double)_tEvent / (double)(et - et0 - st) * 100);
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#endif
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}
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@implementation OTTD_QuartzView
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- (instancetype)initWithFrame:(NSRect)frameRect andDriver:(VideoDriver_Cocoa *)drv
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