SaveLoad: Add support for saving/loading from a std::vector<T *>

This commit is contained in:
Jonathan G Rennison
2016-09-13 18:30:55 +01:00
parent c752da3a9e
commit 94d3700f79
2 changed files with 43 additions and 0 deletions

View File

@@ -1489,6 +1489,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
case SL_STR:
case SL_LST:
case SL_DEQ:
case SL_VEC:
/* CONDITIONAL saveload types depend on the savegame version */
if (!SlIsObjectValidInSavegame(sld)) break;
@@ -1499,6 +1500,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld->length, sld->conv);
case SL_LST: return SlCalcListLen<std::list<void *>>(GetVariableAddress(object, sld));
case SL_DEQ: return SlCalcListLen<std::deque<void *>>(GetVariableAddress(object, sld));
case SL_VEC: return SlCalcListLen<std::vector<void *>>(GetVariableAddress(object, sld));
default: NOT_REACHED();
}
break;
@@ -1562,6 +1564,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
case SL_STR:
case SL_LST:
case SL_DEQ:
case SL_VEC:
/* CONDITIONAL saveload types depend on the savegame version */
if (!SlIsObjectValidInSavegame(sld)) return false;
if (SlSkipVariableOnLoad(sld)) return false;
@@ -1590,6 +1593,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
case SL_STR: SlString(ptr, sld->length, sld->conv); break;
case SL_LST: SlList<std::list<void *>>(ptr, (SLRefType)conv); break;
case SL_DEQ: SlList<std::deque<void *>>(ptr, (SLRefType)conv); break;
case SL_VEC: SlList<std::vector<void *>>(ptr, (SLRefType)conv); break;
default: NOT_REACHED();
}
break;