(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
This commit is contained in:
32
main_gui.c
32
main_gui.c
@@ -29,8 +29,8 @@
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static const uint MinDate = 0; // 1920-01-01 (MAX_YEAR_BEGIN_REAL)
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static const uint MaxDate = 29220; // 2000-01-01
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extern void DoTestSave();
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extern void DoTestLoad();
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extern void DoTestSave(void);
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extern void DoTestLoad(void);
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extern bool disable_computer;
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@@ -41,14 +41,15 @@ static byte _terraform_size = 1;
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static byte _last_built_railtype;
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extern void GenerateWorld(int mode);
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extern void GenerateIndustries();
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extern void GenerateTowns();
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extern void GenerateIndustries(void);
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extern void GenerateTowns(void);
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extern uint GetCurrentCurrencyRate();
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extern uint GetCurrentCurrencyRate(void);
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extern void CcTerraform(bool success, uint tile, uint32 p1, uint32 p2);
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void HandleOnEditTextCancel() {
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void HandleOnEditTextCancel(void)
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{
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switch(_rename_what) {
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#ifdef ENABLE_NETWORK
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case 4:
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@@ -364,14 +365,14 @@ void ShowNetworkGiveMoneyWindow(byte player)
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ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, 1, 0);
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}
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void ShowNetworkNeedGamePassword()
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void ShowNetworkNeedGamePassword(void)
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{
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_rename_id = NETWORK_GAME_PASSWORD;
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_rename_what = 4;
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ShowQueryString(STR_EMPTY, STR_NETWORK_NEED_GAME_PASSWORD_CAPTION, 20, 180, WC_SELECT_GAME, 0);
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}
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void ShowNetworkNeedCompanyPassword()
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void ShowNetworkNeedCompanyPassword(void)
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{
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_rename_id = NETWORK_COMPANY_PASSWORD;
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_rename_what = 4;
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@@ -404,7 +405,7 @@ void ShowRenameWaypointWindow(Waypoint *cp)
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ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, 1, 0);
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}
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static void SelectSignTool()
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static void SelectSignTool(void)
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{
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if (_cursor.sprite == 0x2D2)
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ResetObjectToPlace();
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@@ -918,7 +919,7 @@ bool DoZoomInOutWindow(int how, Window *w)
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return true;
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}
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static void MaxZoomIn()
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static void MaxZoomIn(void)
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{
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while (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0) ) ) {}
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}
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@@ -1074,7 +1075,7 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
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}
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}
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static void ResetLandscape()
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static void ResetLandscape(void)
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{
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_random_seeds[0][0] = InteractiveRandom();
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_random_seeds[0][1] = InteractiveRandom();
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@@ -1585,7 +1586,8 @@ static const Widget _scenedit_industry_candy_widgets[] = {
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int _industry_type_to_place;
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static bool AnyTownExists() {
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static bool AnyTownExists(void)
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{
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Town *t;
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FOR_ALL_TOWNS(t) {
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if (t->xy)
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@@ -2372,10 +2374,10 @@ static void MainWindowWndProc(Window *w, WindowEvent *e) {
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}
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void ShowSelectGameWindow();
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void ShowSelectGameWindow(void);
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extern void ShowJoinStatusWindowAfterJoin(void);
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void SetupColorsAndInitialWindow()
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void SetupColorsAndInitialWindow(void)
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{
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int i;
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byte *b;
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@@ -2449,7 +2451,7 @@ void ShowVitalWindows(void)
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WP(w,def_d).data_1 = -1280;
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}
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void GameSizeChanged()
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void GameSizeChanged(void)
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{
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RelocateAllWindows(_screen.width, _screen.height);
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ScreenSizeChanged();
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