Add: A 32 bpp blitter that uses the animation buffer from the video backend to speed up palette animation.
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@@ -27,6 +27,9 @@ public:
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const char *GetName() override { return "32bpp-optimized"; }
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template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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protected:
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template <bool Tpal_to_rgb> Sprite *EncodeInternal(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
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};
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/** Factory for the optimised 32 bpp blitter (without palette animation). */
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