Fix changing town zone settings not updating town zone radii
This could cause MP desyncs
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@@ -271,6 +271,7 @@ void ResetHouses();
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void ClearTownHouse(Town *t, TileIndex tile);
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void UpdateTownMaxPass(Town *t);
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void UpdateTownRadius(Town *t);
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void UpdateTownRadii();
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CommandCost CheckIfAuthorityAllowsNewStation(TileIndex tile, DoCommandFlag flags);
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Town *ClosestTownFromTile(TileIndex tile, uint threshold);
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void ChangeTownRating(Town *t, int add, int max, DoCommandFlag flags);
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