(svn r14105) -Fix: Some typos that are more grammatical errors, as it seems.

Provided by ln
I've added a little fix on currency.cpp too, why not :)
This commit is contained in:
belugas
2008-08-20 01:38:12 +00:00
parent d096431936
commit 9506434539
8 changed files with 13 additions and 13 deletions

View File

@@ -1244,7 +1244,7 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v)
// When a vehicle is under the 6 months, we don't check for anything
if (v->age < 180) return;
// When a vehicle is older then 1 year, it should make money...
// When a vehicle is older than 1 year, it should make money...
if (v->age > 360) {
// If both years together are not more than AI_MINIMUM_ROUTE_PROFIT,
// it is not worth the line I guess...

View File

@@ -89,7 +89,7 @@
// How much cargo must there not be used in a city before we can build a new station?
#define AI_CHECKCITY_NEEDED_CARGO 50
// When there is already a station which takes the same good and the rating of that
// city is higher then this numer, we are not going to attempt to build anything
// city is higher than this numer, we are not going to attempt to build anything
// there
#define AI_CHECKCITY_CARGO_RATING 50
// But, there is a chance of 1 out of this number, that we do ;)
@@ -154,7 +154,7 @@
// How money profit does a vehicle needs to make to stay in order
// This is the profit of this year + profit of last year
// But also for vehicles that are just one year old. In other words:
// Vehicles of 2 years do easier meet this setting then vehicles
// Vehicles of 2 years do easier meet this setting than vehicles
// of one year. This is a very good thing. New vehicles are filtered,
// while old vehicles stay longer, because we do get less in return.
#define AI_MINIMUM_ROUTE_PROFIT 1000