(svn r14105) -Fix: Some typos that are more grammatical errors, as it seems.
Provided by ln I've added a little fix on currency.cpp too, why not :)
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@@ -1244,7 +1244,7 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v)
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// When a vehicle is under the 6 months, we don't check for anything
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if (v->age < 180) return;
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// When a vehicle is older then 1 year, it should make money...
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// When a vehicle is older than 1 year, it should make money...
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if (v->age > 360) {
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// If both years together are not more than AI_MINIMUM_ROUTE_PROFIT,
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// it is not worth the line I guess...
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@@ -89,7 +89,7 @@
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// How much cargo must there not be used in a city before we can build a new station?
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#define AI_CHECKCITY_NEEDED_CARGO 50
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// When there is already a station which takes the same good and the rating of that
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// city is higher then this numer, we are not going to attempt to build anything
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// city is higher than this numer, we are not going to attempt to build anything
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// there
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#define AI_CHECKCITY_CARGO_RATING 50
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// But, there is a chance of 1 out of this number, that we do ;)
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@@ -154,7 +154,7 @@
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// How money profit does a vehicle needs to make to stay in order
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// This is the profit of this year + profit of last year
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// But also for vehicles that are just one year old. In other words:
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// Vehicles of 2 years do easier meet this setting then vehicles
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// Vehicles of 2 years do easier meet this setting than vehicles
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// of one year. This is a very good thing. New vehicles are filtered,
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// while old vehicles stay longer, because we do get less in return.
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#define AI_MINIMUM_ROUTE_PROFIT 1000
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