Include crash/desync log contents in PNG screenshots
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@@ -586,6 +586,8 @@ bool CrashLog::MakeCrashLog() const
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printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", filename);
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}
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SetScreenshotAuxiliaryText("Crash Log", buffer);
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if (IsNonMainThread()) {
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printf("Asking main thread to write crash savegame and screenshot...\n\n");
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CrashLog::main_thread_pending_crashlog = this;
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@@ -640,6 +642,7 @@ bool CrashLog::MakeDesyncCrashLog() const
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}
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if (!(_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr)) {
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SetScreenshotAuxiliaryText("Desync Log", buffer);
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bret = this->WriteScreenshot(filename, lastof(filename), name_buffer);
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if (bret) {
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printf("Desync screenshot written to %s. Please add this file to any bug reports.\n\n", filename);
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@@ -647,6 +650,7 @@ bool CrashLog::MakeDesyncCrashLog() const
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ret = false;
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printf("Writing desync screenshot failed.\n\n");
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}
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ClearScreenshotAuxiliaryText();
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}
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return ret;
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@@ -15,6 +15,7 @@
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#include "../../gamelog.h"
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#include "../../saveload/saveload.h"
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#include "../../thread.h"
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#include "../../screenshot.h"
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#include "macos.h"
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#include <errno.h>
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@@ -431,7 +432,8 @@ public:
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ret = false;
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}
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printf("Writing crash savegame...\n");
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printf("Writing crash screenshot...\n");
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SetScreenshotAuxiliaryText("Crash Log", buffer);
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if (!this->WriteScreenshot(filename_screenshot, lastof(filename_screenshot))) {
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filename_screenshot[0] = '\0';
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ret = false;
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@@ -22,6 +22,7 @@
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#include "../../saveload/saveload.h"
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#include "../../video/video_driver.hpp"
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#include "../../openttd.h"
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#include "../../screenshot.h"
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#if defined(WITH_DEMANGLE)
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#include <cxxabi.h>
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#endif
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@@ -554,6 +555,7 @@ static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
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log->WriteCrashDump(log->crashdump_filename, lastof(log->crashdump_filename));
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log->AppendDecodedStacktrace(buf, lastof(log->crashlog));
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log->WriteCrashLog(log->crashlog, log->crashlog_filename, lastof(log->crashlog_filename));
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SetScreenshotAuxiliaryText("Crash Log", log->crashlog);
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log->WriteScreenshot(log->screenshot_filename, lastof(log->screenshot_filename));
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/* Close any possible log files */
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@@ -40,6 +40,15 @@ uint _cur_screenshot_format; ///< Index of the currently selected scree
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static char _screenshot_name[128]; ///< Filename of the screenshot file.
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char _full_screenshot_name[MAX_PATH]; ///< Pathname of the screenshot file.
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static const char *_screenshot_aux_text_key = nullptr;
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static const char *_screenshot_aux_text_value = nullptr;
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void SetScreenshotAuxiliaryText(const char *key, const char *value)
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{
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_screenshot_aux_text_key = key;
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_screenshot_aux_text_value = value;
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}
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/**
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* Callback function signature for generating lines of pixel data to be written to the screenshot file.
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* @param userdata Pointer to user data.
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@@ -303,7 +312,7 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
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#ifdef PNG_TEXT_SUPPORTED
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/* Try to add some game metadata to the PNG screenshot so
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* it's more useful for debugging and archival purposes. */
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png_text_struct text[2];
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png_text_struct text[3];
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memset(text, 0, sizeof(text));
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text[0].key = const_cast<char *>("Software");
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text[0].text = const_cast<char *>(_openttd_revision);
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@@ -332,7 +341,13 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
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text[1].text = buf;
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text[1].text_length = p - buf;
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text[1].compression = PNG_TEXT_COMPRESSION_zTXt;
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png_set_text(png_ptr, info_ptr, text, 2);
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if (_screenshot_aux_text_key && _screenshot_aux_text_value) {
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text[2].key = const_cast<char *>(_screenshot_aux_text_key);
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text[2].text = const_cast<char *>(_screenshot_aux_text_value);
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text[2].text_length = strlen(_screenshot_aux_text_value);
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text[2].compression = PNG_TEXT_COMPRESSION_zTXt;
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}
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png_set_text(png_ptr, info_ptr, text, _screenshot_aux_text_key && _screenshot_aux_text_value ? 3 : 2);
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#endif /* PNG_TEXT_SUPPORTED */
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if (pixelformat == 8) {
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@@ -33,6 +33,8 @@ bool MakeHeightmapScreenshot(const char *filename);
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bool MakeSmallMapScreenshot(unsigned int width, unsigned int height, SmallMapWindow *window);
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bool MakeScreenshot(ScreenshotType t, const char *name);
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void SaveMinimap(const char *name);
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void SetScreenshotAuxiliaryText(const char *key, const char *value);
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inline void ClearScreenshotAuxiliaryText() { SetScreenshotAuxiliaryText(nullptr, nullptr); }
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extern char _screenshot_format_name[8];
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extern uint _num_screenshot_formats;
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