Merge branch 'master' into jgrpp

# Conflicts:
#	src/elrail.cpp
#	src/ground_vehicle.hpp
#	src/landscape.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/tile_cmd.h
#	src/town_cmd.cpp
#	src/tunnelbridge_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2023-04-12 19:34:11 +01:00
31 changed files with 775 additions and 179 deletions

View File

@@ -151,7 +151,7 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
*/
inline void UpdateZPositionAndInclination()
{
this->z_pos = GetSlopePixelZ(this->x_pos, this->y_pos);
this->z_pos = GetSlopePixelZ(this->x_pos, this->y_pos, true);
ClrBit(this->gv_flags, GVF_GOINGUP_BIT);
ClrBit(this->gv_flags, GVF_GOINGDOWN_BIT);
@@ -160,7 +160,7 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
* direction it is sloped, we get the 'z' at the center of
* the tile (middle_z) and the edge of the tile (old_z),
* which we then can compare. */
int middle_z = GetSlopePixelZ((this->x_pos & ~TILE_UNIT_MASK) | (TILE_SIZE / 2), (this->y_pos & ~TILE_UNIT_MASK) | (TILE_SIZE / 2));
int middle_z = GetSlopePixelZ((this->x_pos & ~TILE_UNIT_MASK) | (TILE_SIZE / 2), (this->y_pos & ~TILE_UNIT_MASK) | (TILE_SIZE / 2), true);
if (middle_z != this->z_pos) {
SetBit(this->gv_flags, (middle_z > this->z_pos) ? GVF_GOINGUP_BIT : GVF_GOINGDOWN_BIT);
@@ -183,25 +183,25 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
if (HasBit(this->gv_flags, GVF_GOINGUP_BIT)) {
switch (this->direction) {
case DIR_NE:
this->z_pos += (this->x_pos & 1); break;
case DIR_SW:
this->z_pos += (this->x_pos & 1) ^ 1; break;
case DIR_SW:
this->z_pos += (this->x_pos & 1); break;
case DIR_NW:
this->z_pos += (this->y_pos & 1); break;
case DIR_SE:
this->z_pos += (this->y_pos & 1) ^ 1; break;
case DIR_SE:
this->z_pos += (this->y_pos & 1); break;
default: break;
}
} else if (HasBit(this->gv_flags, GVF_GOINGDOWN_BIT)) {
switch (this->direction) {
case DIR_NE:
this->z_pos -= (this->x_pos & 1); break;
case DIR_SW:
this->z_pos -= (this->x_pos & 1) ^ 1; break;
case DIR_SW:
this->z_pos -= (this->x_pos & 1); break;
case DIR_NW:
this->z_pos -= (this->y_pos & 1); break;
case DIR_SE:
this->z_pos -= (this->y_pos & 1) ^ 1; break;
case DIR_SE:
this->z_pos -= (this->y_pos & 1); break;
default: break;
}
}
@@ -218,7 +218,7 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
if (HasBit(this->gv_flags, GVF_GOINGUP_BIT) || HasBit(this->gv_flags, GVF_GOINGDOWN_BIT)) {
if (T::From(this)->HasToUseGetSlopePixelZ()) {
/* In some cases, we have to use GetSlopePixelZ() */
this->z_pos = GetSlopePixelZ(this->x_pos, this->y_pos);
this->z_pos = GetSlopePixelZ(this->x_pos, this->y_pos, true);
return;
}
/* DirToDiagDir() is a simple right shift */
@@ -230,8 +230,7 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
int8 d = DiagDirToAxis(dir) == AXIS_X ? x_pos : y_pos;
/* We need only the least significant bit */
d &= 1;
/* Conditional "^ 1". Optimised to "(dir - 1) <= 1". */
d ^= (int8)(dir == DIAGDIR_SW || dir == DIAGDIR_SE);
d ^= (int8)(dir == DIAGDIR_NW || dir == DIAGDIR_NE);
/* Subtraction instead of addition because we are testing for GVF_GOINGUP_BIT.
* GVF_GOINGUP_BIT is used because it's bit 0, so simple AND can be used,
* without any shift */
@@ -239,7 +238,7 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
}
#ifdef _DEBUG
assert(this->z_pos == GetSlopePixelZ(this->x_pos, this->y_pos));
assert(this->z_pos == GetSlopePixelZ(this->x_pos, this->y_pos, true));
#endif
if (HasBit(this->gv_flags, GVF_CHUNNEL_BIT) && !IsTunnelTile(this->tile)) {