Merge branch 'master' into jgrpp

# Conflicts:
#	src/elrail.cpp
#	src/ground_vehicle.hpp
#	src/landscape.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/tile_cmd.h
#	src/town_cmd.cpp
#	src/tunnelbridge_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2023-04-12 19:34:11 +01:00
31 changed files with 775 additions and 179 deletions

View File

@@ -1462,7 +1462,7 @@ static CommandCost CmdBuildRailWagon(TileIndex tile, DoCommandFlag flags, const
v->x_pos = x;
v->y_pos = y;
v->z_pos = GetSlopePixelZ(x, y);
v->z_pos = GetSlopePixelZ(x, y, true);
v->owner = _current_company;
v->track = TRACK_BIT_DEPOT;
v->vehstatus = VS_HIDDEN | VS_DEFPAL;
@@ -1602,7 +1602,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engin
v->owner = _current_company;
v->x_pos = x;
v->y_pos = y;
v->z_pos = GetSlopePixelZ(x, y);
v->z_pos = GetSlopePixelZ(x, y, true);
v->track = TRACK_BIT_DEPOT;
SetBit(v->flags, VRF_CONSIST_SPEED_REDUCTION);
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
@@ -5778,7 +5778,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
if (v->IsFrontEngine()) {
/* Check if track in front is free and see if we can leave wormhole. */
int z = GetSlopePixelZ(gp.x, gp.y) - v->z_pos;
int z = GetSlopePixelZ(gp.x, gp.y, true) - v->z_pos;
if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && !(abs(z) > 2)) {
if (CheckTrainStayInWormHole(v, gp.new_tile)) {
v->cur_speed = 0;