Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.

INVALID_CARGO is a CargoID and should be used for most purposes in game.
CT_INVALID is a CargoType used for defining default properties.
This commit is contained in:
Peter Nelson
2024-01-06 15:15:37 +00:00
committed by Peter Nelson
parent 4fd986bd07
commit 952d111b94
36 changed files with 131 additions and 129 deletions

View File

@@ -21,7 +21,7 @@
* Only the cargo type of the most saturated linkgraph is taken into account.
*/
struct LinkProperties {
LinkProperties() : cargo(CT_INVALID), capacity(0), usage(0), planned(0), shared(false) {}
LinkProperties() : cargo(INVALID_CARGO), capacity(0), usage(0), planned(0), shared(false) {}
/** Return the usage of the link to display. */
uint Usage() const { return std::max(this->usage, this->planned); }