Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.
INVALID_CARGO is a CargoID and should be used for most purposes in game. CT_INVALID is a CargoType used for defining default properties.
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committed by
Peter Nelson

parent
4fd986bd07
commit
952d111b94
@@ -67,7 +67,7 @@ bool LinkRefresher::Hop::operator<(const Hop &other) const
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* @param is_full_loading If the vehicle is full loading.
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*/
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LinkRefresher::LinkRefresher(Vehicle *vehicle, HopSet *seen_hops, bool allow_merge, bool is_full_loading) :
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vehicle(vehicle), seen_hops(seen_hops), cargo(CT_INVALID), allow_merge(allow_merge),
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vehicle(vehicle), seen_hops(seen_hops), cargo(INVALID_CARGO), allow_merge(allow_merge),
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is_full_loading(is_full_loading)
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{
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memset(this->capacities, 0, sizeof(this->capacities));
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