Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.

INVALID_CARGO is a CargoID and should be used for most purposes in game.
CT_INVALID is a CargoType used for defining default properties.
This commit is contained in:
Peter Nelson
2024-01-06 15:15:37 +00:00
committed by Peter Nelson
parent 4fd986bd07
commit 952d111b94
36 changed files with 131 additions and 129 deletions

View File

@@ -67,7 +67,7 @@ bool LinkRefresher::Hop::operator<(const Hop &other) const
* @param is_full_loading If the vehicle is full loading.
*/
LinkRefresher::LinkRefresher(Vehicle *vehicle, HopSet *seen_hops, bool allow_merge, bool is_full_loading) :
vehicle(vehicle), seen_hops(seen_hops), cargo(CT_INVALID), allow_merge(allow_merge),
vehicle(vehicle), seen_hops(seen_hops), cargo(INVALID_CARGO), allow_merge(allow_merge),
is_full_loading(is_full_loading)
{
memset(this->capacities, 0, sizeof(this->capacities));