Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.

INVALID_CARGO is a CargoID and should be used for most purposes in game.
CT_INVALID is a CargoType used for defining default properties.
This commit is contained in:
Peter Nelson
2024-01-06 15:15:37 +00:00
committed by Peter Nelson
parent 4fd986bd07
commit 952d111b94
36 changed files with 131 additions and 129 deletions

View File

@@ -56,7 +56,7 @@ protected:
struct Hop {
OrderID from; ///< Last order where vehicle could interact with cargo or absolute first order.
OrderID to; ///< Next order to be processed.
CargoID cargo; ///< Cargo the consist is probably carrying or CT_INVALID if unknown.
CargoID cargo; ///< Cargo the consist is probably carrying or INVALID_CARGO if unknown.
/**
* Default constructor should not be called but has to be visible for