Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.

INVALID_CARGO is a CargoID and should be used for most purposes in game.
CT_INVALID is a CargoType used for defining default properties.
This commit is contained in:
Peter Nelson
2024-01-06 15:15:37 +00:00
committed by Peter Nelson
parent 4fd986bd07
commit 952d111b94
36 changed files with 131 additions and 129 deletions

View File

@@ -347,7 +347,7 @@ void TriggerRoadStopAnimation(BaseStation *st, TileIndex trigger_tile, StationAn
if (ss != nullptr && HasBit(ss->animation.triggers, trigger)) {
CargoID cargo;
if (!IsValidCargoID(cargo_type)) {
cargo = CT_INVALID;
cargo = INVALID_CARGO;
} else {
cargo = ss->grf_prop.grffile->cargo_map[cargo_type];
}