Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.
INVALID_CARGO is a CargoID and should be used for most purposes in game. CT_INVALID is a CargoType used for defining default properties.
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committed by
Peter Nelson

parent
4fd986bd07
commit
952d111b94
@@ -57,7 +57,7 @@ public:
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/* Note: these values represent part of the in-game CargoTypes enum */
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CT_AUTO_REFIT = ::CT_AUTO_REFIT, ///< Automatically choose cargo type when doing auto-refitting.
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CT_NO_REFIT = ::CT_NO_REFIT, ///< Do not refit cargo of a vehicle.
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CT_INVALID = ::CT_INVALID, ///< An invalid cargo type.
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CT_INVALID = ::INVALID_CARGO, ///< An invalid cargo type.
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};
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/**
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