Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.

INVALID_CARGO is a CargoID and should be used for most purposes in game.
CT_INVALID is a CargoType used for defining default properties.
This commit is contained in:
Peter Nelson
2024-01-06 15:15:37 +00:00
committed by Peter Nelson
parent 4fd986bd07
commit 952d111b94
36 changed files with 131 additions and 129 deletions

View File

@@ -52,12 +52,12 @@
/* static */ CargoID ScriptEngine::GetCargoType(EngineID engine_id)
{
if (!IsValidEngine(engine_id)) return CT_INVALID;
if (!IsValidEngine(engine_id)) return INVALID_CARGO;
CargoArray cap = ::GetCapacityOfArticulatedParts(engine_id);
auto it = std::max_element(std::cbegin(cap), std::cend(cap));
if (*it == 0) return CT_INVALID;
if (*it == 0) return INVALID_CARGO;
return CargoID(std::distance(std::cbegin(cap), it));
}