Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.

INVALID_CARGO is a CargoID and should be used for most purposes in game.
CT_INVALID is a CargoType used for defining default properties.
This commit is contained in:
Peter Nelson
2024-01-06 15:15:37 +00:00
committed by Peter Nelson
parent 4fd986bd07
commit 952d111b94
36 changed files with 131 additions and 129 deletions

View File

@@ -89,7 +89,7 @@
/* static */ VehicleID ScriptVehicle::BuildVehicle(TileIndex depot, EngineID engine_id)
{
return _BuildVehicleInternal(depot, engine_id, CT_INVALID);
return _BuildVehicleInternal(depot, engine_id, INVALID_CARGO);
}
/* static */ VehicleID ScriptVehicle::BuildVehicleWithRefit(TileIndex depot, EngineID engine_id, CargoID cargo)