Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.
INVALID_CARGO is a CargoID and should be used for most purposes in game. CT_INVALID is a CargoType used for defining default properties.
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committed by
Peter Nelson

parent
4fd986bd07
commit
952d111b94
@@ -89,7 +89,7 @@
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/* static */ VehicleID ScriptVehicle::BuildVehicle(TileIndex depot, EngineID engine_id)
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{
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return _BuildVehicleInternal(depot, engine_id, CT_INVALID);
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return _BuildVehicleInternal(depot, engine_id, INVALID_CARGO);
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}
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/* static */ VehicleID ScriptVehicle::BuildVehicleWithRefit(TileIndex depot, EngineID engine_id, CargoID cargo)
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