Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.
INVALID_CARGO is a CargoID and should be used for most purposes in game. CT_INVALID is a CargoType used for defining default properties.
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committed by
Peter Nelson

parent
4fd986bd07
commit
952d111b94
@@ -1750,7 +1750,7 @@ struct StationViewWindow : public Window {
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* @param cargo Current cargo being drawn (if cargo column has been passed).
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* @return row (in "pos" counting) after the one we have last drawn to.
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*/
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int DrawEntries(CargoDataEntry *entry, const Rect &r, int pos, int maxrows, int column, CargoID cargo = CT_INVALID)
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int DrawEntries(CargoDataEntry *entry, const Rect &r, int pos, int maxrows, int column, CargoID cargo = INVALID_CARGO)
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{
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if (this->sortings[column] == CargoSortType::AsGrouping) {
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if (this->groupings[column] != GR_CARGO) {
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