Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.

INVALID_CARGO is a CargoID and should be used for most purposes in game.
CT_INVALID is a CargoType used for defining default properties.
This commit is contained in:
Peter Nelson
2024-01-06 15:15:37 +00:00
committed by Peter Nelson
parent 4fd986bd07
commit 952d111b94
36 changed files with 131 additions and 129 deletions

View File

@@ -1902,7 +1902,7 @@ bool CanBuildVehicleInfrastructure(VehicleType type, byte subtype)
*/
LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v)
{
CargoID cargo_type = v == nullptr ? (CargoID)CT_INVALID : v->cargo_type;
CargoID cargo_type = v == nullptr ? INVALID_CARGO : v->cargo_type;
const Engine *e = Engine::Get(engine_type);
switch (e->type) {
default: NOT_REACHED();